AI Insights · Timothy · April 2024
Top 5 Anime Games on Android in Norway Q1 2024
Explore the performance of the top 5 anime games on Android in Norway during Q1 2024, including their weekly downloads, revenue, and active user trends.
The first quarter of 2024 has shown interesting trends for the top 5 anime games on the Android platform in Norway. Here's a detailed look at how each of these games performed, based on data from Sensor Tower.
The Seven Deadly Sins experienced a significant decline in weekly revenue, starting from approximately $3.8K in the first week of January and dropping to around $332 by the end of February. However, there was a notable increase to $2.7K in the first week of March before stabilizing around $939 by the end of the quarter. Weekly downloads were relatively low, peaking at 34 in the first week and generally staying below 20 for the rest of the period. The game's weekly active users showed a downward trend, starting from 362 and ending the quarter at 255.
DRAGON BALL Z DOKKAN BATTLE had fluctuating revenue, peaking at approximately $3.3K in mid-March. The game started the quarter with around $1.5K in weekly revenue, dropped to $326 in early February, and saw a resurgence to $2.9K by mid-February. Weekly downloads also varied, starting at 55 and peaking at 63 in mid-February. The game's weekly active users remained relatively steady, fluctuating between 678 and 817.
DRAGON BALL LEGENDS began the quarter with a weekly revenue of approximately $3.4K, which then declined to $309 by mid-February. The revenue saw a resurgence to $1.7K in early March. Weekly downloads were highest at 124 in mid-January, with a general decline to 49-80 for the rest of the quarter. The game's weekly active users remained stable, starting at 1.4K and ending the quarter at 1.3K.
ONE PIECE Bounty Rush showed a varied revenue pattern, starting at $865 and peaking at $1.1K in mid-February. By the end of the quarter, the weekly revenue had dropped to $391. Downloads reached their peak at 176 in late January but generally stayed below 100 for the rest of the period. The game's weekly active users started at 619, fluctuated throughout the quarter, and ended at 507.
Black Clover M saw its highest weekly revenue at $1.2K in the first week of January, with fluctuations throughout the quarter, ending at $158. Weekly downloads peaked at 72 in mid-February but mostly remained below 50. Weekly active users started at 496 and showed a slight increase, peaking at 589 in mid-March before ending the quarter at 517.
These trends highlight the performance dynamics of popular anime games in Norway. For more detailed insights and data, you can visit Sensor Tower.